void CL_SpriteDescription::add_alphaclipped_frames( const CL_PixelBuffer & pixelbuffer, int xpos = 0, int ypos = 0, double trans_limit = 0.05f); void CL_SpriteDescription::add_alphaclipped_frames( const CL_Texture & texture, int xpos = 0, int ypos = 0, double trans_limit = 0.05f);