Create a SWRender specific program object.
CL_ProgramObject_SWRender::CL_ProgramObject_SWRender(); CL_ProgramObject_SWRender::CL_ProgramObject_SWRender( CL_SoftwareProgram * program, bool is_sprite_program); CL_ProgramObject_SWRender::CL_ProgramObject_SWRender( const CL_ProgramObject & program_object);
Detailed description:
An exception is thrown if the program object is not a SWRender object