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Function load

Load.

	static CL_ShaderObject CL_ShaderObject::load(
		CL_GraphicContext & gc,
		const CL_StringRef & resource_id,
		CL_ResourceManager * resources);

	static CL_ShaderObject CL_ShaderObject::load(
		CL_GraphicContext & gc,
		CL_ShaderType  type,
		const CL_StringRef & filename,
		const CL_VirtualDirectory & directory);

	static CL_ShaderObject CL_ShaderObject::load(
		CL_GraphicContext & gc,
		CL_ShaderType  type,
		const CL_StringRef & fullname);

	static CL_ShaderObject CL_ShaderObject::load(
		CL_GraphicContext & gc,
		CL_ShaderType  type,
		CL_IODevice & file);