This window will appear at the beginning of the program.
Menu:
Game
New Game: to open the dialog for the clearance of the board or to create the new game on the given board. There should be a board for the activation of the status.
New Board: enter the dialog to create the new board and delete the existing board with a certain game.
Load Game: to activate the window that enables us to go back to the game saved earlier.
Save Game: enter the dialog that will let us select the name for the file where the game will be saved. It is impossible to save games with errors.
Print: to open the dialog of printing that lets us print the board as we see it at a given time.
Exit: close all windows and switch off the program.
Undo
Undo: clicking undo you download the situation of the previous board (the moment of the last action).
Redo: the return of the board to the position that precedes the last returned position.
Game Mode
No Help: selection of the game mode “Without Help” in which the user does not receive any help or prompting.
Little Help: selection of the game mode “Little Help” in which there exists a slight influence zone of each cell and the warning for the user when he places impossible values to a cell and this value is situated in another cell of the same row, column or box.
Sensei: selection of Sensei mode in which the whole help is activated. Beside the help included in the previous mode, there appears the rule window where all possible steps are explained. Also it is possible to see the decisions of the board.
Options
Change Colors: this option changes the color of the selected component.
Enlarge Window: activates and deactivates enlarge window.
Show Solution: shows the solution if it is found. This option is available only in Sensei mode.
Language
Spanish: translates the whole program into Cervantes’ language: Spanish.
English: translates the whole program into Shakespeare’s language: English.
Help
Manual: shows this manual in html.
Tutorial: shows the tutorial in html. The tutorial containing 5 levels for new users.
About: shows different information provided by the authors.
This dialog presents three choices for creating new game:
Empty Board: erases the existing board enabling the user to introduce new data for creation of a new game.
Generate Problem: the new problem will be created according to the selected level of difficulty.
Import from Text: The problem is typed in the window of the text. This option is ideal for easy copying of sudokus problems written in a text format, for example as those that may exist in Internet forums. Make sure that the problem is of the same size as the board.
OK and Close: if you click OK you will go to the selected option. If you click Close the window will be closed without any change.
In this window it is possible to select the desired board. This option will delete any completed game. The option is considered to be a classic sudokus grid. Click Create Board when the choice is made.
Boxes
Children: selection of 2 × 3 box that is typical for children in sudokus.
Classic: selection of 3 × 3 box that is considered to be classical sudokus.
Other: selection of box size. Besides, the sum of two figures must be less than 12.
Grids
One: option of one grid, the typical case.
Samurai: selection of five grids in X. The typical Samurai case.
Custom: the custom selection. Activates the option of a board selection.
Select Board: possibility of the saved board selection, other options are also available.
New: activates the option of creating a new board.
Edit: activates the option of making changes in the selected board.
Erase: clears the selected file.
Activate Preview: shows the selected board in the window.
Create Board: button that creates the selected board.
Cancel: returns to the main window without changes.
This window lets you create the new boards. First you select the box size and the file name with “.brd” extension. Later boxes appear.
Box Size: type the box size in sudokus. It is impossible to change this value while grids are in the net.
File Name: type the file name in which the board will be saved.
New: place the cursor on +, then clicking it you will place the new grid in the net.
Delete: clears the last created grid.
Empty: clears the whole board deleting all created grids.
Save Board: saves the board created in the file.
Cancel: closes the window without any changes.
In this window you can select the file name where the game will be saved. The saved games should be in “.sdk” extension. The format and the language of the window depend on the operational system in which you work.
In this window you can select the game that will be loaded (the current game will be deleted). The format and the language of the window depend on the operational system in which you work.
In this window you can select the printer and other parameters such as number of copies and the size. The format and the language of the window depend on the operational system in which you work.
To print select the printer and click on "Print". The photo of the current board will be printed in the form in which printing is possible. Also the rules and the current situation will be shown on the board. Time that is spent on printing depends on the printer and the operational system.
In case of any problems with printing look through the tutorial attached to the operational system and to the printer.
This window shows in Sensei mode all rules and current actions. When one rule is selected it appears on the board. Also the content of the text that explains this rule appears.
All rules are divided into four levels:
Simple Rules: these are main rules based on sudoku norms where new values are achieved taking into account the fact that only one symbol may be in each group (row, column and box).
Advanced Rules: these are rules based on pairs (1A or 1B) and simple rules of intersection of two groups.
Expert Rules: these are rules based on trios or quartets (1A or 1B) and complex rules of intersection of two groups.
Redundant Rules: these are all rules that are of the same effect as the above listed rules. They may be hidden because of this fact.
Apply rule: pressing this button you apply the selected rule.
Show/Hide Redundant Rules: after pressing this button redundant rules are hidden or appear.
Apply All Rules: when you press this button you apply all existing rules.
This window widens the part of the board and lets you mark possibilities with the help of the mouse and place the final values.
Possibility/Final Value: switch that shows whether the possible or final value will be marked. To change this you should just click it.
Symbol Buttons: the list of buttons with all possible symbols. If the switch Possible Value is active, the possibility in a selected cell is deleted or added. If only one possibility exists, it is noticed as a final value. In case if the switch Final Value is active, you can click on any symbol and this symbol will become the Final Value.
This window shows the html explorer where the solution of sudoku is viewed. We have access to this window only if we are in Sensei mode.
You will have access to the present manual if you click on Help → Manual.
Besides, you possess the tutorial that shows different games with progressive difficulty (where in order to solve the set task you must check the basic conceptions of sudoku solutions).
To get access to this tutorial you should click on Help → Tutorial.