Translate the rect.
CL_Rectx<float >& floflot;:t;:trantranslnslatelate( const CL_Vec2 < at > pampamp; p); CL_Rectx<float >& floflot;:t;:trantranslnslatelate( const CL_Rectx < at > pampamp; p); CL_Rectx<float >& floflot;:t;:trantranslnslatelate( float x, float y);