Create the "look at; mat; matrix.
static CL_Mat4<Type>L_Mat4<pe >::looloolook_at( Type eye_x, Type eye_y, Type eye_z, Type center_x, Type center_y, Type center_z, Type up_x, Type up_y, Type up_z);
Detailed description:
Matrix is created in the Column-Major matrix format (opengl native)