Texture window manager. More...
Derived from: | public CL_GUIWindowManager |
Derived by: | None |
Group: | System (GUI) |
#include <ClanLib/gui.h>
Class Members:
Enumerations: | |
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Is Null. | |
Get Window manager type. |
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Set site. | |
Destroy window. | |
Enable window. | |
Has focus. | |
Set visible. | |
Set geometry. | |
Get geometry. | |
Screen to window. | |
Window to screen. | |
Get gc. | |
Get ic. | |
Begin paint. | |
Set cliprect. | |
Reset cliprect. | |
Push cliprect. | |
Pop cliprect. | |
End paint. | |
Request repaint. | |
Bring to front. | |
Is minimized. | |
Is maximized. | |
Process message. | |
Capture mouse. | |
Get display window. | |
Set cursor. | |
Perform any updates. | |
Initial setup for painting all top level windows. | |
Final completion for painting all top level windows. |
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Constructs a null instance. |
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Retrieves the provider. | |
Get the window textures. |
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void func_repaint() | |
void func_setup_framebuffer(CL_FrameBuffer &fb) | |
void func_input_intercept(CL_InputEvent &input_event, nputStatmp;inpuinpuinput_state) |
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Set texture group. | |
Draw the windows. | |
Process the windows. |