Calculate the cross product between two vectors (not taking into account the w ordinate).
CL_Vec4<Type>&amVec4<ype >gt;::cross3ss3ss3( const CL_Vec4 < Type > & vector); static CL_Vec4<Type&gCL_Vec4<ype &g >::crocross3( const CL_Vec4 < Type > & vector1, const CL_Vec4 < Type > & vector2);
Detailed description:
= The first vector = The second vector