All Classes |Grouped Classes |Index

Function rotate

Create a rotation matrix using euler angles.

	static CL_Mat4<Type&gCL_Mat4&ltype &g >::rotrotate(
		const CL_Angle & angle,
		Type x,
		Type y,
		Type z,
		bool normalize = true);

	static CL_Mat4<Type&gCL_Mat4&ltype &g >::rotrotate(
		const CL_Angle & angle_x,
		const CL_Angle & angle_y,
		const CL_Angle & angle_z,
		CL_EulerOrder  order);

Detailed description:

Matrix is created in the Column-Major matrix format (opengl native)