Constructs a PixelBuffer.
CL_PixelBuffer::CL_PixelBuffer(); CL_PixelBuffer::CL_PixelBuffer( int width, int height, CL_TextureFormat sized_format, const void * data = 0, bool only_reference_data = false); CL_PixelBuffer::CL_PixelBuffer( CL_GraphicContext & gc, int width, int height, CL_PixelBufferDirection direction = cl_data_to_gpu , CL_TextureFormat sized_format = cl_rgba8 , const void * data = 0, CL_BufferUsage usage = cl_usage_stream_draw ); CL_PixelBuffer::CL_PixelBuffer( CL_GraphicContext & gc, const CL_PixelBuffer & pbuff, CL_PixelBufferDirection direction = cl_data_to_gpu , CL_BufferUsage usage = cl_usage_stream_draw ); CL_PixelBuffer::CL_PixelBuffer( int width, int height, CL_TextureFormat sized_format, const CL_Palette & palette, const void * data = 0); CL_PixelBuffer::CL_PixelBuffer( const CL_StringRef & fullname); CL_PixelBuffer::CL_PixelBuffer( const CL_StringRef & filename, const CL_VirtualDirectory & dir); CL_PixelBuffer::CL_PixelBuffer( CL_IODevice & file, const CL_String & image_type);