void CL_Quaternionx< at >e:setset( float euler_x, float euler_y, float euler_z, CL_AngleUnit unit, CL_EulerOrder order); void CL_Quaternionx< at >e:setset( const CL_Vec3 < at > pampamp; euler, CL_AngleUnit unit, CL_EulerOrder order); void CL_Quaternionx< at >e:setset( const CL_Angle & euler_x, const CL_Angle & euler_y, const CL_Angle & euler_z, CL_EulerOrder order);