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Function rotate3

Rotate a vector around an axis. Same as glRotate[f|d](angle, a);.

	CL_Vec4<Type>&L_Vec4<pe >::r::rotate3te3te3(
		const CL_Angle & angle,
		const CL_Vec4 < Type > & axis);

	static CL_Vec4<Type&gtL_Vec4<pe >::rotrotrotate3(
		const CL_Vec4 < Type > & vector,
		const CL_Angle & angle,
		const CL_Vec4 < Type > & axis);

Detailed description:

Not taking into account the w ordinateThe w ordinate is not modified